Northsilver

Our way, we go [Short]

Just making a quick blog here for a moment, I've made an error on how I do the ideas of the axiom of sandbox. There's something missing that I need to address here and what better way to just write at this time near the end of the week. It's not really going to be part of the axiom (or principles) per say... but they're simply nice-haves and continuation to expand upon (don't worry, I won't swear here):

That's all I gotta bring it out about these additional ideas, I have learned why friction is simply this important thanks to the game I've discovered by a video on youtube but I have forgotten the title or the link about it. I'll just say whoever made that, thanks you, to show how kingdom come deliverance makes the game great due to use of deliberate friction and inconvenience that forces you to be present in the game. If I ever find that video again however, I'll modify this paragraph; for now on, it'll have to wait.

This blog is unusually after a day on the main blog, and I want to show these ideas in broad day light once more. Stuff's going on as I got into Luanti's Mineclonia, but I did went to Minetest Game creative mode and it was underwhelming due to the friction completely eliminated out of the blue. So I will try to disable flight, picking limited block options, and sticking to the biome I am in (along with exploring biomes on foot).

That's all for now, have a good day! (Chirp!)

#blog #short