Untitled Campaign #1 - Stone to a Raging Fire
Welcome to my first actual play blog, this is different than my usual blogs these days but I decided to share one of my games because I'm a "storyteller", and it's not released in a moon phase window so I can post this If I got anything to show about the game's progress. The campaign uses Knave 1e; originally I use a supplement called Black Streams: Solo Heroes but I unfortunately do have to use another different supplement and oracle later in #4; I'll also be using a modified version Lonelog as well, but right now it's pure proses so buckle up. I chose this campaign as a testing waters to sharing actual plays and I might even share my homestuck-inspired campaign somewhere in the future; these are the exact text as I'm playing and might likely change as well too. Enjoy the game!
[WARNING: This campaign may contain violence, harsher tones, or any dark themes that are likely covered in the campaign's narrative. If you're uncomfortable in any one of these, stop reading and go look for another actual play instead.]
Darkness rustled through the dark cavern walls of bricked stones, streched in every corners of the recent part of the dungeon has ever conqured. This here lies as a rather simpler dungeon, just one kind of room for a quick treasure grab. Folks have heard it as anyone can brave such about it for any adventurer, only a few fools never returned after all, it is still but danger to them.
You however, as a sentinel in disgrace of a smuggler, have a rather keen eyes to ponder about your rewards. Perhaps out of spite, in result is your misfortunes recently.
If you only ponder on such towns having these... herbs1, then you would be fooled enough by one of the outside merchants to lay way your expenses and cause your own addiction despite your very own wisdom.
In your distinct position on the town square2, you were simply hidden somehwere from the objects away from the patrolling city guards. It is quiet on the new rising sun, only the houses banging its noises to their busy lives ahead. You can only ponder now on how they seem to treat sentiels like this, it's not your day to begin with.
As the guards disappeared around, you get out of the hiding spot... as in a barrel you topple yourself quietly. You consider finding work, or rather something adventurous in fact. Smuggling work was but a manner of practice in your own strength and perception to fool those on getting your rewards. Since then, you had to quit. Their work seems to have lessen itself and were to move operations elsewhere, perhaps this state have done something new to this.
Spotting a Job Board, your strong stomps goes like a hammer towards the board, not breaking a single stone on your way. It seems there were mostly hiring jobs all across around, it's not really much your strong suit, and a bonus of being seen as a smuggler you'd be in the bars. Gleeing around, something unusually caught your eye.
Not a job, but rather a location of some kind. You question why was this plastered in the jobs board then, but best to rather not answer. Ripped out of its pin from a nail, it seems to be a rather strange location to some sort of cave around here, let alone specified the amount of 322 Copper but never the cost or reward part. Perhaps you think about it first...
Before then, you heard a hard wood breach dragging across the boards of a house. By the roof you saw something short and strong, the ground crash from above.
You heard a rather shriek hard on her limbs3, something on her legs just twisted out and such. Something from the side her side dropped on the ground gently, some kind of large bag. But there isn't a time to do such things, there are city guards coming and you sort of heard it? They came in and weapons already drawn, that's not good.
The battle rages across 13 Guards approaching to an emergent chaos4; enduring the mass of swords against them, you improvise with the tools to douse your arrows and shoot to a nearby orange light, rousing into a raging flame that flee of those some away of a fearful fight5. The short girl starts to steady and lashes out a grappling hook to those into a hard dove into the stones of the town, dead by the force before a whiplash knock her out to a prone, series of knockings put her unconscious6. You tear the last of them and nearly snaps your bow to finish off the last guard to the face of death with arrows7.
As the fire rages on the nearby houses on the distance, the bell tolls a swung, as you heard the crowd shouting about and getting pale of waters here. You would obviously had to get out of here, it hurts enough to be clanking by those swords and such... Unless, you felt something within your Rune...
The Woman... She's dying? You don't stern well with yourself from fleeing away, but you feel like you want to carry her with you. If you were a human, you'd leave her dead, yet you were a sentinel and so is a different story. She's rather bulky however, just like you. You better do this quickly and get out of this town before another set of guards come again.
Before you lifted her hand, you notice the same large bag she was carrying8. It's filled with: 5 Broken Golden Bottles and 3 Fine Chest of Copper Coins. That's... sounds like a theif... a burglar... But your rune is starting to feel more potent than ever was... This isn't something that you do want, but it seems you have no choice9...
The load of the Copper was valuable enough, you perhaps safe guard it for now. Then, you carry the woman away as the patch of houses burns throughout. This town will surely suffer for it, by then you'll go somewhere safe?
Misfortune Roll: Addicted, Initial interpretation as Ale.↩
Oracles says I didn't start at a tavern but a town square at sunrise.↩
PC "Henaine" Failed DEX Save (10+4 vs 15), 6 Damage and Limp.↩
3d6 Guards, Initiative win goes to the enemy.↩
Used Oracle to observe, 6 Guards flees away.↩
PC "Henaine" Failed DEX Save (Disadvanage, Rolled 2+4 vs 15), Takes 6 Damage and went prone on the ground, Failed Save to more damage to -3 HP and went unconscious (My House Rule for my Game, an unconscious party is a TPK).↩
Various Rounds happened reduced to last one, PC "Chern" WIS 3 Saves in a row (12+5, Nat 1+5, Nat 18+5), Reduced bow quality by 1 and earned 600 XP.↩
PC "Chern" WIS "Save" (More like a check) finds Henaine's Bag.↩
PC "Chern" Opened 3 Chest in a set of 4 WIS Saves (3 Success, 1 Fail, Has one more try), Earned 400 Copper and 400XP and reached Level 2.↩